This is how you do it. Pay attention. There will be a test.
Simultaneously, you should be making friends with other interactive writers. Go to meetings. If you're a Writers Guild member, the WGA's New Media Committee meets monthly. Check it out. Here's a pop quiz: If you can't stand going to networking meetings, do you think you'll be able to survive the seemingly endless meetings you'll encounter in the corporate world?
Figure out your social and meeting threshold before you invest any time going down the corporate path.
In those same off hours, you probably never think about pulling the engine out of your car and rebuilding it "just for fun." That's because you know next-to-nothing about things mechanical. You know your engine is under the hood somewhere, but other than that, you give it little thought. It's not that you're mechanically challenged -- you just don't care. Although, if pressed, you'd admit that you're pretty sure that you don't find your car engine completely repulsive.
This is how interactive writing in Corporate America works.
When you start out, you focus on writing what you love. Since you're crazy about dogs, maybe you target Ralston Purina as a client, and you help them put together a project for veterinarians to show that their dog food is just as good as the expensive stuff the vets sell. You design the scenarios, write some vignettes, and work out a game that lets Rover win an iditerod race if the player feeds the dog Ralston Purina chow throughout the game. Ralston is so impressed with your work that you're asked to do the "cat" version (assuming you like cats). They plan on starting the design phase in about 14 months, depending, of course, on the success of the dog version. You tell them you'd love to.
Now you're looking for another project and you're ready to try something a little outside your comfort zone. You'll work on things that are interesting, even if they're not your passion. You hear about a gig for John Deere on an interactive tutorial/game designed around taking apart and putting together engines. Your brain starts churning and you have a million ideas on how to create a compelling engine story/game.
The bottom line? If you like variety, and you like being paid to learn, the corporate world could be just your ticket. You could find yourself doing corporate projects as diverse as teaching teenagers about driving via an interactive movie/CBT (Computer Based Training), to teaching engineers how to use CAD software in a tutorial-meets-twitch-game.
The one passion you must keep throughout it all is writing.
Go to the pet store. Go to the bookstore. Check out product manufacturers. Check out magazines for dog lovers. Then, go online and research everywhere. Try Northern Light, Google, or Dogpile. You'll be amazed at what you find.
You might not have a litany of programmers by your side, but that's not the point. In working with Corporate America, you need to think outside the box. Think of yourself as a copywriter, a storyteller, an advertising agency, a project manager. Show off your talents. Do a little demo or prototype, for a real company or an imaginary one. Put the demo on your website. Put your writing on your website. Use your network and give out the URL to your website. What's that? You don't have a website? Corporate America figures writers know how to publish to the Web these days. Looks like you've got a little extra homework to do.
In the end, your writing says it all. So be ready to rewrite like you've never rewritten before.
Are you willing to do all this work?
If you answered no, we admire you for sticking with this article long enough to even get to the test.
If you answered yes, welcome to our world. Continue reading.
The fact is that cashing in on Corporate America is a lot of work. On the flip side, if you're willing to make the investment it takes, there are those among us who make very nice returns. Bottom line: if you're willing to stick with it for the long haul, you, too, have the opportunity to join the ranks of the Corporate Interactive Writers who play with the big boys and girls and make the big bucks.
alt.screenwriters is a regular print and Web column discussing developments, issues, and strategies as they relate to the screenwriter on the digital frontier. Send email to info@altscreenwriters.com, or visit the alt.screenwriters homepage.