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Osiris (2.1Mb) |
Created by Glen Payne and
Marshal Bostwick, Osiris is loosely based
on the movie "Stargate". It comprises 8 levels, and the exit area of each level is the same as the starting area of the
next level which gives a great feeling of continuity. The theme, architecture, lighting and gameplay are all superb. New monsters
(the flying bat-horrors still freak me out !), graphics, sprites,
sound effects and music (by J. Doyle at Nyctophobia in itself
a site worth a visit) create the overall atmosphere created by this conversion. This WAD really does send shivers
up your spine and makes the hairs on the back of your neck stand up. Highly recommended.
You can view the OSIRIS text file
here.
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Memento Mori (1) (1.4Mb)
Memento Mori (2) (1.4Mb)
Memento Mori (3) (1.3Mb)
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Memento Mori is a superb replacement of all 32 DOOM II levels created by
The Innocent Crew, TiC, a group of over 20 of the best WAD designers around. It was
more than four months in the making and has both
new textures and new music for all the levels.
It is a brilliant WAD, highly recommended. You can, if you prefer, download the whole
of Memento Mori in a single file here
There is a full information pack available too which you can obtain
here,
and a complete set of demos which you can get here.
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Memento Mori II (4Mb)
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As if the original MM was not enough hard work for TiC, they went on to create Memento Mori II.
Again, it is a brilliant replacement of all 32 DOOM II levels again with
new textures and new music for all the levels. Again, this conversion is a must have for
any serious DOOMer and is highly recommended.
There is a complete set of demos which you can get here.
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A Fistful of DOOM (1.8Mb)
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I just really like this one. It's one of a number of 'Western' conversions out there but this one is my personal favourite. I think it has something to do with the way the author has combined new textures, sound effects and music to create a genuine 'western' feel. Good gameplay too and pretty tricky at UV. You can read the 'Fistful of DOOM' text file
here.
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The Hoover Dam (93Kb)
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Well, I've made references to Mike Reed before among these pages. While I have seen some amazing WADs since,
Mike's Hoover Dam WAD opened the DOOM floodgates for me. It really is amazing when you load it for the first time
and find yourself on a ledge high above the Colorado river looking up the valley to the dam face. I've tried all Mike's
WADs and they are all excellent. You can download the Hoover Dam WAD from here, or follow the link to Mike Reed's
home page where all of his WADs are available... including four really good deathmatch WADs:
Mike Reed's link.
You can read the Hoover Dam text file by clicking
here.
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Escape from Phobos (255Kb)
Escape from Deimos (231Kb)
Escape from Natas (403Kb)
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These three WADs are superb from every point of view. Great gameplay, excellent architecture, thoughtful lighting, all round brilliant and you should have them. Created by Chris Christensen who has personally given me all sorts of help with my own WAD design and helped me through the initial stages of learning the intricacies of WinTex. The creation of the Space Shuttle using DOOM2 construction, which is a bit limited when compared to, say, Quake, is a stroke of genius ! Nice one Chris ! You can read the text files for the Escape series by following these links:
Escape from Phobos,
Escape from Deimos,
Escape from Natas.
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The UAC Corporation (155Kb)
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I have included this
one because such care has been put into the appearance. I know I'm always banging on about how some WADs just seem to appeal more and be more fun to play and I'm sure it has a lot to do with the amount of effort that goes into the design. This one has two levels, not terribly difficult to play, but just look at the use of textures, lighting and architecture. You can read the UAC Corporation text file
here.
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99 Ways to Die (218Kb)
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Again, this WAD is an excellent example of how the realism is enhanced by good lighting. Created by Warren Marshall there are three levels designed around a castle theme which are all immense fun to play... and just drool over that lighting. You can read the 99 Ways to Die text file
here. In the text file there is a credit to Mike Reed 'for proving that the true path is quality over quantity'... I so agree !
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