The Honeycomb (321K) |
I probably spent around two months (pretty solid) on this, my first DOOMII WAD. After loading it up to the Action Games Forum on Compuserve, Chris Christensen, a USA based WAD designer of considerable skill got hold of it, made a few improvements and sent it back to me asking what I thought ! Well, several months of re-design went by between the two of us and I eventually uploaded it to FTP.CDROM.COM. I have received a number of EMails from DOOMers all over the world since saying that they had enjoyed playing it... makes the effort worthwhile ! (You can find links to Chris's own 'Escape Series' of WADs on my DOOMII links page). To read the text file that comes with The Honeycomb WAD click here. |
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The Orangery (207K) |
The Orangery is the building where I work. It was built as a sports complex for the family who owned the Queen Ann style mansion,
Crabbet Park House, which is on the same site and the company also owns. Originally the Orangery was a complete
wreck, although it was a grade II listed building. The company has now completely refurbished it and we moved from the original house into it in 1992. This is a very large and complex WAD with over 1000 sectors in it and should provide a good couple of hours entertainment to get through it - and that's when you have become familiar with it. It took me about four months to complete this WAD. To read the text file that comes with the WAD click here.
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BrikBlat! (253K) |
This WAD originally comprised two maps but again has received the Chris Christensen treatment and since its initial appearance has been seriously revised and improved. Now there is only MAP01 and it's worth a look, in fact it has become one of my favourites to play and has appeared as a 'WAD of the Day'. Much attention has been given to the architecture, lighting and gameplay, with the usual array of tricks, traps and puzzles to solve before you can get to the exit. To read the text file that comes with BrikBlat! click here.
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Kiddy (61K) |
Built for my young daughter Florence, on the first two difficulty levels this map contains no monsters and can be used as a 'training ground' for future doomers ! Since it is aimed at young DOOMers, I paid particular attention to the lighting, textures, switches and lifts, and the 'geography'. Although this WAD is quite small it contains examples of many techniques that you need to build a really professional looking WAD. It also contains some of the DOOM design 'tricks', like deep water, deep water tunnels and invisible stairs, which are documented all over the Web - you will find links in my Links page. To read the text file that comes with the Kiddy WAD click here.
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WaterWheel (129K) |
This WAD is the first that a couple of my friends have tested in deathmatch mode (thanks Doug and Stuart !) and they reported it was quite good for deathmatch (although you have to agree on a limit to the area you cover beforehand). I spent more time than ever before on the lighting and textures in this WAD, probably around an additional 35 hours. So, you will find, especially in the WaterWheel rooms, lots of interesting textures which you will probably ignore completely in the battle to survive ! This level is really quite a challenge on Ultra Violence. To read the text file that comes with the WaterWheel WAD click here.
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Crabbet (573K) |
 Crabbet Park House was released in November 1998. It is an extensive WAD since it represents a real building which has three floors plus a mezzanine and a basement and all set in extensive grounds. Because of its sheer size, I would expect it to take around 45 minutes to complete with 100% kills. I have not provided a complete demo (although all three of the internal demos are there to help you get started) - but I'd love to have one in the package. If you do one, send it to me and I'll include it with full credits ! This is the last WAD of a real building I shall do - two is enough and it's much more fun to just let the imagination wander. This WAD requires the BOOM Engine from TeamTNT To read the text file that comes with the Crabbet Park House WAD click here.
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Sprike (406K) |
 Also released in November 1998, Sprike started out as imaginative relief from CRABBET. Sprike (oh, OK so I just invented a word !) was always intended to be small, fun to play, and a bit of a showcase for the textures created by Iikka Keranen. He has done lots of DOOM work over the years and this particular set of textures was originally created by Iikka for Quake. See his website for further information. This WAD requires the BOOM Engine from TeamTNT To read the text file that comes with Sprike click here.
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