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STOP THIEF!



Stop Thief! - image


There is an open safe full of jewels and a burglar is coming.

Next to the safe is a panel with different shaped holes in it. Click on the shapes lying on the ground (one at a time) and drag them to the appropriate hole in the panel, then drop the shape there.

If the shape is correct it will slide into the hole and activate a small red light next to it. When all the shapes are in place and all the lights are lit, the safe will close.

If the safe is not closed when the burglar arrives, he will steal the jewels and leave. However, if the safe has been closed, the jewels are safe and a police car arrives outside with its blue flashing light: the burglar has been caught.

There is a scroll-bar to determine the amount of time before the burglar arrives. Try it at its fastest and see if you can succeed!

This game combines image, shape and colour recognition with hand/eye co-ordination against the clock.




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