Armory Update 1.1 Report

The Type 95 could've used an upgrade!

	                  PACIFIC GENERAL
                          ---------------
                            1.1 Release
                              9/10/97

Download SSI's Pacific General Update 1.1 (for retail CD owners) (356kb)

Download Deutsche (German) Pacific Admiral Update 1.1 (203kb)

Download the "Abandonware" v1.1 Update (for pre-2004 downloaded PacGen ONLY... you do not need this patch if you downloaded PacGen from the Underdog's in 2004 or later) (666kb)

Corrections for 1.1
-------------------------
 1. After losing the 4th scenario in the American campaign, the victory ending
    plays, has been fixed to go to the loss screen.
 2. During the opponent's turn, you could see his prestige and he can see 
    yours has been fixed to not display your opponent's prestige.
 3. If you enter an incorrect password for an e-mail game, the correct 
    password is listed at the top of the box has been fixed to not show the 
    correct password.
 4. If you level bomb the Japanese air defense after they have no ammo, 
    they ended up with 255 ammo has been fixed to stay a zero.
 5. The map in the beginning of the deployment does not match the 
    strategic map has been fixed to the two maps to match.
 6. Glossary entry for PzIVH is now the correct unit, PzIVJ.
 7. The Phillipines date is correct.  The scenario name has been changed.
    Originally, Leyte Gulf was going to be a naval scenario.  Philippines 44 
    was going to include Leyte Island which was invaded the end of '44 and
    Luzon which was invaded in Jan.45.  The scenario names were made 
    on this premise.
 8. Iwo Jima's and South Pacific's latitude has been changed to a more 
    tropical climate to prevent snowing.
 9. In Burma and Persia, the map types been redefined to allow 
    placement of ships.
10. Tokyo has been rebuilt to not allow movement of ships into the city.
11. Missing PDF file has be provided.
12. The victory conditions are a bit confusing.  As soon as a marginal victory
    condition is reached, the play stops.  Even if only on turn #10 or 15.  
    Some scenario numbers were set too low and have been increased.


New Features for 1.1
----------------------------
 1. Units on Strategic Map are dimmed to denote no movement points 
    remaining.
 2. When upgrading, experience stars placed on the right side of the unit 
    icon in the army list.
 3. Left clicking on the weather animation will bring up a dialog box with 
    the weather information.  Only possible if no units are active.
 4. After scenario ends, a dialog box appears asking if you want to save.
 5. Experience stars for air units are displayed on the right side of the 
    unit icon when displaying unit statistics via the carrier box.
 6. Marine air units are carrier operable.

Important Undocumented Feature in v1.1
There is a bug in v1.1 of Pacific General that cannot be fixed by the Armory or any 3rd-party patch. The specific bug is that when playing ANY campaign game, when you've finished one scenario and are ready to move on to the next scenario in the campaign, the game will ask you if you wish to save at this time... DO NOT SAVE WHEN IT ASKS YOU THIS!!! Saving at this point in the game (especially if you EVER reload this saved game), gives you essentially double the prestige you are intended to receive in the campaign. In theory you can continually reload the game and obtain an infinate amount of prestige before resuming the next scenario in the campaign.

Campaigns are intended to be challenging without using any type of "cheats"... this undocumented feature however, may sneak up on unsuspecting people who are looking for a challenge without hand-outs, and so this is why this bug is brought up.

If you wish to play a campaign (SSI's or a custom) as it is intended to be played, and wish to be challenged with the amount of prestige SSI or the author of a custom campaign supposed it to be, please follow these save-game tips:
1) NEVER save the game when it asks you to save between scenarios!
2) If you do not wish to deploy immediately when ending a scenario, please remember to save your game right before you take that last objective hex in a given scenario... this way you can pick up the game later, and go straight through the deployment screen
3) Simply play straight from one scenario, through the deployment screen and into the next scenario without saving. If you save AFTER the deployment screen at the beginning of the 1st turn of the next scenario, this is a safe way to save a game for later.

Click here to go back to the Pacific General Armory Homepage