Armory Campaigns

The Enemy Above

CAMPAIGN INFO

This page lists many campaigns for Pacific General. All of the campaigns on this page require proper installation of the Armory Equipment Roster. All campaigns downloaded from this page except "Atlantic Tour" and "Mediterranean Theatre" should be unzipped into the PacGen "SCEN" directory, and can be played by choosing either the Allied or Axis campaign. The "Atlantic Tour" and "Mediterranean Theatre" campaign packs come with their own install file, to make it even easier! Each campaign replaces either the American or Japanese Pacific campaign... if you are looking for stand-alone scenarios, please visit the Armory Scenarios page.

CAMPAIGNS

VERY IMPORTANT: All campaigns REQUIRE the Armory Equipment Roster to play!

East Wind, Rain Mod Pack v1.1 by Steve Strayer, Kashanka and Robert Menna (1.3MB - 24 Mar 06)
This campaign requires a previous install of the latest Armory equipment file

The Air Raid on Pearl East Wind, Rain:
The East Wind, Rain Mod Pack for Pacific General enhances Pacific General game play with completely reworked campaigns for both America and Japan in the Pacific. Both default SSI campaigns (America in the Pacific and Japan in the Pacific) have been replaced with new campaigns. East Wind Rain is a total rewrite of the Japanese campaign path, while the American Campaign Replacement Scenarios (CRS) greatly enhances, and in some cases relocates the battles in the Pacific compared to the original SSI campaigns… you may now enjoy Pacific General with enhanced game play, by the addition of two great campaigns: Japan's East Wind, Rain campaign (Axis) or America's CRS campaign (Allied). v1.1 fixes all known bugs to the campaign and includes a new China scenario with an International Settlement in Shanghai.

East Wind, Rain: Japan's Greater East Asia War!
Based primarily on Japan's historically true war of expansion in the Pacific, including key choices to proceed with the war primarily against the United States or Great Britain... This 13-scenario campaign will assume the Japanese meet with greater success then they did historically, but will not carry out over-exaggerations of Japanese power into the continental US. The campaign will start with the "traditional" Japanese assaults into China, Mongolia and the Pacific, including the choice of who to focus the war on. There will be many land-sea-air battles that take place in the campaign with a few new twists and surprises including battles ranging as far west as India, as far south as Australia, and as far east as Oahu. This is a complete overhaul of the poorly-executed and poorly chosen SSI Japanese campaign path.
The campaign starts in 1938, and won't end till 1945, so you will have the FULL capability to upgrade all your equipment as the years go by, and the majority of the maps in "EWR" will be new, never-before-seen maps that are geographically correct. It is composed of 13 scenarios.

America CRS
Mostly following the campaign path choices found in the original SSI American campaign, this is a completely reworked campaign with increased difficulty, greater challenges, and a more logical and interesting choice of scenarios. Even if you have played the CRS before, there are many new scenarios and a different path then you've seen before. New battle locations like Rabaul, and newer looks at places like Saipan, Luzon, Iwo Jima and Honshu are all included in this new American CRS.
The campaign starts in 1942, and won't end till 1946, so you will have the FULL capability to upgrade all your equipment as the years go by, and the majority of the maps in the "American CRS" will be major improvements over the default SSI US campaign and the maps are geographically correct as well. It is composed of 12 scenarios.


Atlantic Tour Mod Pack v1.2 by Steve Strayer and Robert Menna (2.2MB - 9 Jan 06)
This campaign requires a previous install of the latest Armory equipment file

The Bismarck in Exercise Rhine The Atlantic Tour:
This mod pack includes two FULL European-based campaigns for both America and Germany, as well as a self-installing setup file, and an all-new graphics pallete for PacGen which will "Germanize" the graphics ranging from units, turn screens and including the main & strategic maps! Both campaigns included start early in the war and won't end until 1945, so you will have the FULL capability to upgrade all your equipment as the years go by, and the vast majority of the maps are new, never-before-seen maps that are geographically correct. v1.2 includes new updates to SEVEN Atlantic Tour scenarios, including a deployment-bug fix for Fortress Europe and multiple improved maps and setups. v1.1 of Atlantic Tour includes new 3rd-side scenarios for both Z-Plan and CoE and a new scenario selection screen.

The Z-Plan: Germany's Western Naval Option! v2.0
Based on the historically true case of the "Z-Plan"... which was Germany's pre-war plan to build a huge German surface fleet to deal with the western powers, the plan called for the construction of six battleships that made the Bismark look small by comparison, along with a host of other capital ships and supporting vessels. Historically, the Z-Plan was scrapped when the war began... the 10-scenario campaign assumes the Germans do NOT scrap the Z-Plan and continue to give it funding and follow it thru. The campaign starts with the "traditional" German assaults into Poland, Norway and France, then sets off on a more "navaly-western" course of events, and there are many land-sea-air battles that take place in the campaign with a few new twists and surprises.
The campaign starts in 1939, and won't end till 1945, so you will have the FULL capability to upgrade all your equipment as the years go by, and the vast majority of the maps in "Z-Plan" are new never-before-seen maps that are geographically correct.

Clash of Eagles: America Strikes Back! v1.0
After the success of Germany's Z-Plan culminating in the fall of Britain, Winston Churchill had fled to Canada and continued the fight from the Commonwealth. 1942 started with demands by Franklin Roosevelt for Germany to end occupation of Western Europe and a restoration of the exiled governments of those countries over-run by the Nazis. Hitler, confident of his command of the continent, and insisting that the puppet regimes installed by Germany were the "righteous governments", forced the United States to take the offensive, with American public opinion finally supporting entry into the war. In the making was a duel of wills between FDR and Hitler… a test of arms between America and Germany… now the symbolic national mascots would face off, in a CLASH OF EAGLES.

If you'd like an in-depth review on what is included in the Z-Plan campaign and to find out a little about the scenarios contained within Z-Plan, check out the review posted on the Wargamer's website by clicking here!

Atlantic Tour No-Hitler Mod Pack v1.1 by Steve Strayer (508kb - 6 Feb 07)
This mod requires a previous full installation (with graphics) of the Atlantic Tour Mod

If the image of Hitler bothers or disturbs you in any way, you can install this simple little mod after installing the Atlantic Tour, and it will remove any images of Hitler and Waffen SS recruitment posters from the game.


The Mediterranean Theatre 1940-45 v1.1 by Franci Roberto (2.5MB - 6 Sep 05)
This campaign requires a previous install of the latest Armory equipment file


This mod pack includes two FULL European-based campaigns for both America and Italy, as well as a self-installing setup file, and an all-new graphics pallete for PacGen which will "Italianize" the graphics ranging from units, turn screens and including the main & strategic maps! Both campaigns include many new maps, never-before-seen maps. Continuing in a tradition of firsts, this campaign pack is completely contained within a single EXE file for easy installation and comes with it's own uninstaller when you're done! In addition, this campaign pack has a custom scenario selection screen... first amongst Armory campaigns. Be advised you MUST have Armory E-Roster v4.5 or above installed BEFORE you run this campaigns installer!

The Forgotten Campaign: Liberation of Italy v1.1
This American campaign starts with the invasion of Tunisia in 1943 and follows the actions of American forces in the Mediterranean through the liberation of Italy and the grueling campaign against the Germans up the Italian boot into 1945. You will command the Allied forces through 13 scenarios, including 3-sided action. Many large-scale battles take place in this campaign, on land, sea & air. Can you liberate Italy from the Fascists? Take command and find out!

The Italian Campaign! v4.4
This is a full Italian campaign in the Mediterranean Sea theatre from the beginning in France (1940) to the Allied arrival in Sicily (1943). It is composed of 13 historical scenarios (no taking of enemy capitals) and although these are historical scenarios, some are modified to allow an axis victory. This is the first campaign to offer a branching option... as the Italian commander, you have the option to pursue the war into either the Balkans or into North Africa. There are all new maps in this campaign, custom Italian graphics and lots of combined naval-sea-air scenarios, with several all-naval battles pitting the Italian Regia Marina vs the French Navy and Royal Navy of Great Britain. Also a first, this campaign is also the first to make use of the newly expanded nations available in v4.0 of the Armory E-Roster. Version 4.4 fixes a mysterious crash bug in the Balkans scenario, which has now been replaced by a new Greek scenario. This is a great campaign, have fun!


Pact of Steel Campaign v1.0 by Bismarck31 (167KB - 10 Jan 06)
This campaign requires use of the latest Armory equipment file

This is a full 10 scenario campaign pitting you as the Italian Empire against various European powers... In the early years of the 1930's Italy and Germany were at odds about how to proceed against the rest of Europe militarily. The Germans decided upon a ground force that could annihilate anyone, while the Italians tried to focus on their fleet and infantry units. By 1939 when the cards were thrown onto the table by Germany invading Poland the other european nations detested both Italy and Germany. Naturally, Italy prepared for a prolonged war against the Allied Powers. Early 1940, Italy and Germany were allies and had added several countries to their Pact of Steel... among those were Turkey, Nationalist Spain, Rumania, and Hungary. With upgraded equipment from Italy and Germany they were forces to be reckoned with. In the Spring of 1940 the Italians come up with a plan to take control of the Balkans using the Turks and Hungarians as ground forces while the Spanish sent an Expeditionary Force to conquer the Balkans. By taking this plan of action there are two possibilities. Either the Allies will beat them back or Germany will come to their aid... or will they?


Challenging English Campaign v2.0 by Esquilan (124KB - 8 Aug 04)
This campaign requires use of the latest Armory equipment file

This is a full 10 scenario campaign pitting you as the English Empire against the forces of Germany, Italy and Japan. This campaign is designed to be much more challenging than other existing Pacific General campaigns, in particular "Z-plan". Nevertheless, it has been thoroughly tested so victory is achievable by very skilled players. The campaign begins in the cold of Norway in 1940 and will take you on a tour of the world from Indonesia, England, the Mediterranean, Newfoundland, Russia, France and Germany itself. v2.0: Corrects several crash bugs in stand-alone play, improved stability with all versions of the Armory E-Roster, Ship names added to all naval units, Corrected scenario names and descriptions in stand-alone scenario menu. Enjoy!


Rokoku Hiizuru Kuni no Hatano Motoni (The USSR under the Rising Sun) v1.2 by Seii Taisho Gun (214kb)
This campaign requires use of the latest Armory equipment file

This 10 scenario campaign begins in 1937 where as a colonel (taisa) in the Imperial Japanese Army you are called upon to secure Japan's "New Order" in China. After successive battles there and at Changkufeng and Nomonhan against Russian forces you conceive a plan to strike north into the Soviet Far East instead of south into the Pacific. A victory at Vladivostok allows you to move into Persia and finally into the heart of the USSR itself at Stalingrad, Kharkov, Kiev ,and finally Moscow in 1943. This campaign will call upon all your skills as a general and strategist as prestige points are not a given and require its wise use. The campaign was designed to be Moderate to Difficult. Do you have what it takes to be a TAISHO(General)!?! The campaigns first 4 scenarios are based on historical circumstances. In the 1930's debate raged in Tokyo about whether Japan should attack the Soviet Far East or move south in the Pacific. Scenarios 5-10 explore the "what-if" possibilities for a strike north.


US Alternate History Campaign v1.2 by Jawn Henry (176kb)
This campaign requires use of the latest Armory equipment file

This 10 scenario campaign comprises completely of hypothetical battles from the American side and begins with a naval battle to stop Japan's advances into Central America. The Americans will fight the Japanese in the Galapagos Islands, and over the Panama Canal, all the way to the shores of Australia, India and finally Japan itself. The campaign does cover a large time-line, so equipment advances will be aplenty!


Back in the USSR Campaign v1.0 by Narayan Sengupta (143kb)
This campaign requires use of the latest Armory equipment file

In November of 1939, the world watched as giant Russia invaded Finland next door in a battle that led to the utter humiliation of Soviet military power. But out of this disaster came a barely eked out victory and a new found impetus to learn from its mistakes and to reform the military into the greatest land army the world has ever known. You will fight the Finns in '39 and the Japanese in Khalkin Gol shortly thereafter. And then you'll face a combined German, Polish (!) and Italian invasion of the Motherland at Leningrad, Moscow, Sevastopol and Stalingrad. If you do well, you'll lead the smash into Poland and then on into Germany for a climactic fight against the Nazis and what's left of their navy while France, Britain and the US sit on the sidelines, but take their pound of German flesh in exchange for meerely threatening a two front war with Germany. Taking advantage of your battle-hardened veterans, you'll get to betray the alliance and assault the Maginot Line and finally attempt to complete the capture of all of France by attacking the Cote d'Azur and the French fleet in Toulon.


US Naval Campaign 1942-1945 v2.0 by Narayan Sengupta (147kb)
This campaign requires use of the latest Armory equipment file

This 10 scenario campaign comprises almost completely of hypothetical battles from the American side with the exceptions of Sicily, Anzio and Normandy. There are also many historical units which have been added inspired by the great breadth of Steven Strayer's revised equipment file. This campaign takes a combined-arms approach, as there will be many fleet vs. fleet engagements along with quite a few hit the beaches type invasions to allow the player to build up both experienced naval and experienced land units as well as the usual experienced air units. The campaign spans 1942-1945 for those interested in equipment upgrades!


Mediterranean Campaign: Allies attack the "soft underbelly" of Europe! by Mario Kolic (160kb)
This campaign requires use of the latest Armory equipment file

This large 10-scenario campaign is played from the Allied side, and focuses heavily on the naval battles for control of the Mediterranean Sea. Several land battles also occur within this campaign culminating in the final invasion of Italy! The campaign spans several years for those interested in equipment upgrades!


England Campaign: Fight under the Union Jack of Britain! by Antonio Maximo (102kb)
This campaign requires use of the latest Armory equipment file

Another full 10-scenario campaign starting in 1940 with the invasion of England by Germany, you play as the British and repel the Germans back into the sea, then press on into Africa, then D-Day into France, and finally drive into the heart of Germany itself... can you as the British win the war for King and Country? Find out by trying this new campaign!


Campaign Italia: Italy at War! by Antonio Maximo (110kb)
This campaign requires use of the latest Armory equipment file

A full 10-scenario campaign starting in 1940 and not ending till 1944, this massive campaign takes the player thru the war with the Italian Armed Forces. You will tour WWII starting from France then all around the Mediterranean Sea, Africa & Persia and will face off against the might of the British Empire. This campaign allows the creation of HUGE core forces, as you will start the campaign with 22 core units, and finish with up to 60 core units!


Diversion 1945: German invasion of the American South! by Fred Chlanda (102KB - 10 Oct 04)
This campaign requires use of the latest Armory equipment file

Diversion '45 takes place in a very different world than the one that we read about or remember. Great Britain has been out of the war since 1942. Their great leader Winston Churchill was run over by a bus and the government that followed was only too willing to reach an accommodation with the Germans. Great Britain has surrendered some naval vessels to Germany which along with the Italian fleet gives the Germans a strong navy. The US is technically at war with Germany but there have been no hostilities. The US is focused on the Pacific and the Japanese. Without a European war, they are giving the Japanese all they can handle. What with weather and some bad strategic decisions, Germany has found the Soviet Union a difficult opponent. Both Japan and Germany are in danger of losing the war. Some desperate measure is needed. That desperate measure is the attack by a relatively small German force on the American mainland and a similar attack by Japan on the Soviet Union. Although neither of these campaigns can succeed in conquering the opponent it will divert troops from the Allies to defend their homelands and perhaps give the Axis a breathing space. The latest update on 10 Oct 04 ensures stability and compatability with the current Armory E-Roster.
Those expecting historical and military realism will be disappointed. My goal in writing this campaign has been to design a series of scenarios that have an interesting story line and that are somewhat more challenging to play than the scenarios native to Pacific General. I have also made no attempt to be geographically accurate, however all the maps are new. The campaign starts very late in the war so there is little opportunity for upgrading units.


SSI CAMPAIGN REPLACEMENT SCENARIOS (CRS)

Remember Pearl Harbor!

The below scenarios replace particular scenarios in the original SSI campaign. They are intended primarily to enhance campaign game-play with the original SSI campaigns, but can also be played as a stand-alone scenario. These scenarios typically include either a better map, a more realistic deployment true to history, or some other enhanced gameplay feature missing in the original SSI campaign. Simply unzip these scenarios into your PacGen "SCEN" directory and play your campaign as normally!

American CRS by Steve Strayer, Robert Menna and Kashanka (62kb - 14 Nov 05)
This archive contains everything you need to greatly improve the default American campaign in PacGen. Included are updates to Midway, Guadalcanal, Solomon Islands, Leyte Gulf and Okinawa.
These files require use of the latest release of the Armory equipment file


Japanese CRS by Steve Strayer (52kb - 9 Apr 05)
This archive contains everything you need to improve the default Japanese campaign in PacGen. Included are updates to Central China, SE China, Pearl Harbor, Singapore/Malaya and Hawaii 44.
These files require use of the latest release of the Armory equipment file


CONTRIBUTIONS

To make your own contribution to this site, contact the webmaster, Steven A. Strayer

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