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There are twelve droids which the influence device can log on to. There are also a number of droids which the device cannot be used on and these must be shot in order to complete a level. Here is a list of all droid details and a screen-shot of all the droids graphics used within the game Paradroid '90. Note that some of the droids have separate head graphics which enabled Andrew Braybrook to add the neat little touch of having them look around as they patrol the decks of the ships. |
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Type: Influence. Class: Device. Sensors: aural, visual. Armament: plasma bolt. Drive: anti-grav. Notes: robot activity Influence Device. This unit is self powered and will control almost any robot for a short time. Its own weapon is used where the slave unit has none. |
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Type: cleaner. Class: robot. Sensors: visual. Brain: entronic. Armament: none. Drive: wheels. Value: 100. Notes: simple rubbish disposal robot. A common unit in most craft, used to maintain a clean ship. |
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Type: servant. Class: robot. Sensors: visual. Brain: entronic. Armament: none. Drive: hover. Value: 100. Notes: this robot is used mainly for serving drinks. A tray is mounted on its head. Built by Harvey Enterprises. |
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Type: messenger. Class: robot. Sensors: visual. Brain: entronic. Armament: none. Drive: hover. Value: 150. Notes: robot used for moving small packages and papers. Fitted with small clamps. |
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Type: maintenance. Class: robot. Sensors: visual. Brain: entronic. Armament: flame thrower. Drive: hover. Value: 200. Notes: ship maintenance robot. Fitted with multiple grips and a flame thrower for large welding tasks. |
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Type: sentinel. Class: droid. Sensors: visual. Brain: neutronic. Armament: machine gun. Drive: bipedal. Value: 250. Notes: low security sentinel droid. Used to protect areas of the ship from intruders and restrain prisoners. |
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Type: sentinel. Class: droid. Sensors: visual. Brian: neutronic. Armament: exterminator. Drive: wheels. Value: 250. Notes: this sentinel droid was designed from archive data. For some unknown reason it instils great fear in Human adversaries. |
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Type: battle. Class: droid. Sensors: aural, radar. Brain: simple neutronic. Armament: plasma cannon. Drive: tracks. Value: 300. Notes: slow semi auto battle droid. It is not capable of full self control. May be fitted with an auto cannon on the Gillen version. |
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Type: battle. Class: droid. Sensors: visual. Brain: neutronic. Armament: mines. Drive: anti-grav. Value: 400. Notes: slow but reliable battle droid. Used to lay mines. Fitted with very heavy armour to protect itself. |
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Type: battle. Class: droid. Sensors: visual. Brain: neutronic. Armament: triple lasers. Drive: bipedal. Value: 300. Notes: very heavy duty battle droid. Only a few have so far entered service. This is the most powerful battle unit ever built for the military. |
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Type: battle. Class: droid. Sensors: visual. Brain: neutronic. Armament: flame thrower. Drive: wheels. Value: 300. Notes: military version of a sentinel. It is upgraded to carry a flame thrower for use in civil warfare. |
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Type: security. Class: droid. Sensors: radar, aural, visual. Brain: neutronic. Armament: electro bolt. Drive: anti-grav. Value: 500. Notes: a very fast, reliable anti-grav unit is fitted into this droid. It will patrol the ship and eliminate intruders as soon as detected by powerful sensors. |
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Type: security. Class: droid. Sensors: radar. Brain: neutronic. Armament: disruptor. Drive: anti-grav. Value: 400. Notes: early type anti-grav security droid. Now fitted with a disruptor which affects the brain of a robot. |
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Type: command. Class: cyborg. Sensors: aural, visual. Brain: primode. Armament: plasma beam. Drive: hover. Value: 750. Notes: experimental command cyborg. Fitted with a new type of brain, the primode. The body is mounted on a hover base unit. Warning, the Influence Device may not control a primode brain for long. |
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Type: raider. Class: humanoid. Sensors: aural, visual. Armament: triple cannon. Bounty: 600. Notes: maurauding rogues who will plunder and all craft. They have low armour but are fast. They carry a short range transmat unit and a clear shield.. |
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