WinG SpriteKit is a set of native Visual Component Library (VCL) components for Borland's Delphi and C++ Builder. It provides a full encapsulation of the Microsoft WinG fast graphics API for games and animation. The whole toolkit is written in Delphi Object Pascal with certain sections in 32-bit assembler. Full source code is supplied as standard. SpriteKit is fully compatible with Delphi 1.0, Delphi 2.0, Delphi 3.0 and C++ Builder.

You can download the WinG Help file, runtimes and a demo application. We strongly recommend that you have a look at the demo. You'll almost certainly be surprised at how silky smooth Windows animation can actually be. And the demo requires no lines of code at all - SpriteKit does everything, just by dropping on components and setting properties. To run the demo, you need to have the WinG runtimes installed. You can download them from here if necessary.

View WinG SpriteKit Technical Information. Technical information and specifications of the SpriteKit product.

Download the WinG SpriteKit Help file. This is the full Help file that comes with SpriteKit, available here to help you decide whether SpriteKit is for you. (68KB)

Download the WinG Runtimes. If you don't have WinG installed on your system, you need to download the runtime files and copy them to your Windows\System directory. (120KB)

Download the WinG SpriteKit Torus Demo application. You won't believe how smooth moving Windows graphic animation can be until you've seen this demo. Includes the source code for the demo. Don't be disappointed to see that the demo requires exactly ZERO LINES OF CODE!!! Requires the WinG Runtimes - see previous entry. (165KB)