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Basic Wizard Stuff: Ethics FurryMuck Specific Wizard Stuff: Rules
and guidelines for FurryMuck wizards This page is a reference guide for the few, the proud, the nutcases who want to be Muck wizards. It's a very brief (some commands and all examples have been deleted) version of the material found in the SAM SIAM NEOWIZARD'S GUIDE; part of the SAM SIAM IN FURRYMUCK LAND fanzine guides to Mucking. There are three major duties of a Muck wizard -- to act as a helpstaff member, to act as a system administrator, and to act as law enforcement for the Muck. While there isn't a set of "Rules Every Wizard Should Follow", there are some things that you need to keep in mind when you become a wizard: 1) You'll be asked to make decisions that are UNfavorable to your friends. You can't make decisions that are based on love or friendship. It's your responsibility to treat the person who's complaining as YOU would want to be treated -- and if you had a valid complaint you wouldn't want them to ignore it simply because they didn't like you. 2) Every action, every word of yours is going to be under public scrutiny for people to criticize, make fun of, and attack you with (most of them won't -- but some of them will.) This means it's not a good idea to respond to messages on public boards unless you've taken time to carefully write, review, and edit the message. 3) Keep your temper, even when the other person is calling you names and making some very stupid accusations about you. You must be polite at all times, even to folks who are rude towards you. 4) Be firm -- but fair and try to be consistent. Having a set of guidelines that the Muck follows in disciplinary actions helps keep the results somewhat consistent. 5) Be professional. Don't gossip about the players, even to your mate (UNLESS your mate is a wizard). Don't say things about other players (even the twits) to other players. Don't discuss disciplinary cases with anyone but the persons directly involved. NEVER BACKSTAB YOUR FELLOW WIZARDS. You may not like what they do -- but don't give others ammunition against them. 6) If you don't agree with the Muck's policies or find you can't support them or have personality problems with some of the other wizards, resign quietly and professionally, not with screaming and code-shredding and howls of outrage. Take your cookies and go. 7) Let the rest of the wizcorps know about any global coding changes or any disciplinary actions that others may have to answer questions about. 8) If you're going to do something drastic, run the policy by another wizard. 9) In disciplinary cases, repassword first, pull logs, talk to another wizard, THEN toad. Disciplinary toadings are something you get asked about frequently. Cover Thy Tail with good documentation and chats with other wizards to make sure you're not overreacting. 10) Be concerned for the players of the Muck, even the ones you don't know. Kindness and compassion are the greatest power a wizard can have. Basic "Need to Know" commands @set me=Q - sets your powers temporarily equal to that of a player. Used to check programs and debug problems. @boot - kicks someone off the system (when the person is locked with multiple logins, boots off the oldest copy.) example: @boot McKrishna @exits - shows all exits on an object or room, including hidden ones. ex - Examines something or someone, showing the basic properties. example: @ex McKrishna, ex McKrishna=/, ex McKrishna=_/ @find - find anything, anywhere, with a matching string. example: @find Frump WARNING!! WARNING!!! DANGER WILL ROBINSON!!! DO NOT TYPE '@FIND' WITHOUT ADDING SOMETHING AFTER IT!! (otherwise, you'll @find EVERYTHING on the Muck. It's no fun on most mucks. On Furry, with 35,000 rooms and 10,000 characters and 16,000 or so objects it's... it's... it's a long vacation even at T1 speeds. MOTD - Stands for "Message of the day". example: "MOTD The Quick Brown Fox jumped over the Lazy Dog and won first prize" appends that message in the Muck's MOTD. MOTD CLEAR clears out the MOTD log. @newpassword - changes someone's password to allow them to log in or prevent them from logging in. example: @newpassword McKrishna=welcome @owned - shows what a player owns. example: @owned McKrishna @set - sets player properties. example: @set McKrishna=B @stats - gives you the basic statistics about the Muck... what it's doing, how many objects are on it, etc. @toad - permanently removes a character from the Muck. example: @toad McKrishna @wall - wizard shout that everyone hears (on FurryMuck it's @wshout -- a rewritten version because @walling to over 250 people at a time can cause older Mucks to crash.) Many Mucks have the wizard jobs divided into categories. It's a rather big job to run a Muck and much easier if you've got a handy-dandy expert to call on. Coder Wizards act as programming experts. They should be experienced programmers RL and really need to have worked as programmers for paying clients. It's one thing to hand a program to someone and say "here. Love it." It's quite another to design and code something for a picky client who won't pay you unless it's usable. Coder wizards have to know what makes something usable. They need to be competent in MUF and MPI and should have written or repaired a global. Builder Wizards are usually found on Mucks where there's a zoning code and they enforce building standards. They grant builder bits and give approval to new areas and will ride herd on builders who want to try and build spaceports in the middle of a low-tech Muck. They need to be competent with look traps, efficient building, and special effects (like lighting) in rooms. Player Relations Wizards are the ones who enforce the Muck's policies. A good PR wizard will be a gentle, mild-mannered person (a wizard who behaves like they've got permanent PMS is a drain on the morale of the Muck. This is NOT someone you need to have as a PR wizard). They need to be good listeners, patient with hearing the same question six times in one hour, able to handle fairly high levels of stress, knowledgeable about counseling and about the laws of the region where the Muck's server sits. They should know at least one of the Muck clients (telnet or another) well and be able to do nameserver lookups and traceroutes. FurryMuck Specific Information Rules and guidelines for FurryMuck wizards (in no particular order)
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