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Scenarios 2

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HOMEPAGE

MAIL ORDER
Sam Siam Manuals

SAM ONLINE
Muck Wizarding
FurryMuck History

TINYGAMES
1. Introduction
2.
Characters
3.
Locations
4.
Preparation

SCENARIOS
Scenario 1
Short Scenes

 

Small Game Modules

Two Outrageously Silly TinyGames

These are quick and fun little variations -- easy to play and easy for everyone to join in.

TRANSFORMATIONS:

(NOTE - don't play this in a public area. Most folks will just ignore you.) Maybe it's something in the water. Maybe it's something in the wind. Who knows what motive the mysterious prankster has? But at random intervals someone will feel a sting on some part of their body and an odd little voice will whine in their ear, "Don't you think it's time for a CHANGE?" In 5 minutes the victim starts to feel very dizzy. Shortly after that they suddenly collapse and then they start transforming.

The morph forms occur roughly every five minutes. Pick a random form from this list . A quick way to choose the form randomly is to toss three coins… let the heads side be 0 points and the tails side be 1 point.

  • Points -- form
  • 0 points –5 inch tall talking mouse
  • 1 point – 10 inch tall vampire cow (can’t talk)
  • 2 points – 15 foot tall chicken (it just clucks)
  • 3 points –10 inch tall talking fox (the token vixen morph)
  • 4 points– a 7 foot tall alien that looks like a walking broccoli and has to use sign language.
  • 5 points– a metal gargoyle
  • 6 points– a 6 foot tall pigeon

You can make up your own morphs, of course, but try to pick at least one form that’s very silly and one form that can’t speak. You will change back into your original form every third transformation.

 

GHOSTDUSTERS

Again, this should be set up for your fellow players by the "newspaper article" method. You read in a newspaper that the Muck seems to be haunted by an oinking poltergeist (a mischevous spirit that causes objects to fly through the air and pulls pranks like spraying water all over its victims. In this case, the oinking poltergeist seems to like food. It will (randomly) cause a rain of potato chips, flying chocolate chip cookies, and milk baths to drop from the sky.

You’d begin by spoofing the words, "oink, oink, oink!" and a minute or two later, have ghostly pranks occur. The newspaper article should give a clue about how to get rid of the oinking poltergeist (something silly, like "make a circle of whipped cream and put six cherries in the exact center of the circle. Then chant six times ‘Jockomo Fino’ and the ghost will be banished." Once they do the banishing ritual, the ghost should oinkoinkoink off into the sunset.)

Variant: You can also have it "knock" to tell people's fortunes (knock once for yes, twice for no) or have it lead others on a treasure hunt.