sam.jpg (3708 bytes)  

Scenarios

.
HOMEPAGE

MAIL ORDER
Sam Siam Manuals

SAM ONLINE
Muck Wizarding
FurryMuck History

TINYGAMES
1. Introduction
2.
Characters
3.
Locations
4.
Preparation

SCENARIOS
Scenario 1
Short Scenes


 
PIRATE WINDS

Executions aren't that rare in the port of Porrsa, for piracy rates in the local sea is high. Tomorrow at noon, the pirate Somar the Butcher and six of his crew will be hanged in the public square. The mood in Porrsa is tense. The rest of Somar's fleet of pirates is known to be somewhere close by, planning to rescue The Butcher from the gallows. The last time The Bucher's fleet raided Porrsa, half the town was burned and almost one fifth of the people died.

The morning sky is red and sullen; not a breath of wind blows. To the south and east you see a thick wall of clouds sweeping toward Porrsa. A crowd collects on the docks near a public telescope set up to watch the seas.

"Mage storm! " someone gasps.

"No. Worse," another replies. "Hurricane."

Lightning streaks the sky and the clouds seem to lunge toward Porrsa. The person peering through the telescope suddenly gasps and flinches. "Ships! " she pants. "Eight frigates are riding in on the front edge of the storm! I can see mage-fire around them!"

A tall male shoves her aside and peers intently through the eyepiece. "They raised the red flag! No quarter!" he shouts and runs back toward the town.

Someone screams and the crowd scatters in panic. On the top wall of the fort that guards Porrsa's harbor a bell begins to ring.

The Game:

The whole town is in a panic - people rush past. No one stops to talk. The Beysa's (local ruler) soldiers have barricaded themselves in the fort and are bringing the fort's cannon forward to point at the pirate fleet. The city gates are jammed with frightened mobs; many stumble and are trampled in the panic.

A servant stops you on the street and says his mistress will let you hide in her cellar for 8 gold pieces - 5 if you own weapons and are willing to help defend the place. Another servant shouts that his master's rates are only 6 gold pieces and 2 for defenders. All over the city, places of safety are for sale.

A mage's apprentice runs out of a shop, leaving it deserted. The shop is named The Magical Emporium.

A squad of city guards trot past escorting a group of citizeas. The commander of the fort is urging everyone left in the city to take shelter in its stone walls. Anyone who owns weapons will help defend.

There is chaos on the docks. Some of the warehouses are being looted, some ships have been cut adrift. It's clear that the place won't survive the storm or the pirates.

The sky suddenly darkens as the storm clouds pile in and a strong gust of wind knocks you off your feet. As the first drops of rain hit, the pirate fleet lands.

GM INFO:

There are six pirate ships. About 200 pirates will land. All are well-armed and fight in groups of 3 or more. Their favorite tactic is to set fire to a building and kill whoever comes out. The townspeople will fight as long as someone will rally them. They outnumber the pirates, but because of previous raids, most are frightened of them.

The Butcher is in the city dungeon -- not the fort's prison. The armed men in the fortress will try to protect the city dungeon, but there's some bad blood between the fort and the city guards.

The pirates are using a charm for storms. There are no mages among them. This is the only strong magic they have. Most wear standard armor. Although some of the soldiers from the fort have better equipment, the pirates are tough old fighters with a lot of combat experience. They can be killed -- but it's not easy.

If the Butcher gets out of prison, the town will pretty much end up being leveled. If the players stop the pirates (or snatch the Butcher), then the attack will end and the hurricane will end rather abruptly. Of course, the players will have whatever pirates are left hot on their heels, but pirates aren't as good on land as they are on sea -- and that's the players' problem, eh?