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Gaming Guides INTRODUCTION TO TINYPLOTS |
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| HOMEPAGE MAIL ORDER SAM ONLINE TINYGAMES SCENARIOS FAQ-let To change your name, you have to use the name command and your current password. So to change your name to 'Garf' and your current password is 'ord', type : @name me=Garf ord |
INTRODUCTION Tinyplots... scenarios... online RPG. Everybody talks about them, but like the weather, nobody seems to do much about them. Most people would love to be involved in a tiny plot if only they knew how to find one -- or how to start one for themselves. A tinyplot is a roleplaying game in minature; a quick scenario with a beginning puzzle and an ending ("win") point that's played online and uses not game pieces or illustrations but typed words to set the scene and move the situation along. I've seen tinyplots that involved up to 10 people at a time, but most are run with 2-4 people. You couldn't use a standard RPG on a Muck. Between the long setups and the vast number of rooms and characters needed, a simple module from a magazine could take up to a year to play. SETTING UP A GAME Before you can start collecting players, you have to have some of the basics determined. So we'll walk through setting up a simple scenario to game and then move on to some of the more complex things. GOAL The first thing you need to decide is what kind of an adventure it is -- quest, rescuing someone, retrieving something stolen, increase wealth (treasure hunt), escape from place (alien/hostile environment), destroy dangerous item, find pieces of magical item, repair something, help win a contest, repay a debt, break a curse, explore new territory, secret agent mission. The goal of the game CAN NOT relate to your character's history or needs. Nobody wants to be the patsy for someone else's history. If the other players' characters don't gain something (power, weapon, object of enchantment, game win), then nobody will want to play with you. |
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