| Spares
are the foundation of a good game: if you
miss a spare you are effectively
handicapping yourself, giving your
opponent free pins. But, unless you
string strikes together, a spare-game
will limit you to being a 180 average
player. |
To raise your average over the 180 mark you
need to put two or more strikes together. You
know that sometimes a pocket ball doesn't strike:
depending on your style and the lane condition.
All
the lines on the diagram are hitting the pocket,
but not all of them will have the same strike
rate. The 5-4-3 system lets you jump around the
lane with confidence so you can find the optimum
strike line and carry the strikes to break into
the 200 averages.
|
Too much angle runs the
risk of leaving splits or 3-6-10 combinations:
moving to an inside line can reduce the angle of
entry. Alternatively, if you don't have enough
angle of entry your ball hits like a wet
marshmallow (leaving five pins or 2-10's). Moving
to an outside line creates more angle.
The 5-4-3 system is more complex than most
spare systems but, with practise, will give you
the confidence to play all parts of the lane and
increase your time "in the zone".
| Summary |
| By
moving your feet in five board jumps and
your target by three boards you can use
the whole lane to find the best angle to
carry the strikes you need. |
|