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HR 2 Tourney Finals, Game H501: Adm. Sven Havoc vs Junker<---Click on image for full view ---> |
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Moderated by Vandal
HRII Finals, Game 501: Sven Havoc (ISC) vs Junker (Orion)
Turn 1
Impulse 32
Positions/speeds after impulse 32 movement
------------------------------------------
IS ISC TCC - 2917C Speed 24
OR Orion TBR - 3729B Speed 13
d1 1 Orion drone - 3424A Speed 20
p1 20pt plas 1.32 - 2917C Speed 32
Movement
Imp IS OR d1 p1
--- ----- ----- ----- -----
01
02 1702D
03
04 1703D 2629B
05
06 1704D
07
08 1705D 2730B
09
10 1706D 2829B
11
12 1707D
13 2930B
14 1708D
15 3029B
16 1709D
17
18 1809C 3130B
19 1810C
20 1911C 3229B
21 1912C
22 2012C
23 2113C 3330B
24 2213C
25 2314C 3429B 3429A
26 2414C 3428A
27 2515C
28 2615C 3530B 3427A
29 3426A
30 2716C 3629B
31 2816C 3425A
32 2917C 3729B 3424A 2917C
Actions:
Imp Activity
--- --------------------------------------------------
05 Orion announces speed change to 13
06 Orion TBR (OR) changed speed to 13.
17 ISC announces speed change to 31
18 ISC TCC (IS) changed speed to 31.
25 ISC announces speed change to 24
Orion launches drone, speed 20, facing A
26 ISC TCC (IS) changed speed to 24.
29 ISC fires PPD. Roll of 4 hits. Wavelock establishe
Damage is 1/2/0 to 5/6/1, 1 reinforcement, #1 shld
30 Next PPD pulse. Same as last time. 1/2/0 to 5/6/1
31 PPD again. Same as last time.
32 ISC launches 20-pt plasms, launcher C, facing C
Final PPD strike: 1/2/1 to 5/6/1.
Total PPD damage 4/8/1 to 5/6/1.
END OF TURN 1
Correction: Final PPD pulse is 2/2 to 5/6.
Total PPD damage is 5/8/0 to 5/6/1
Reason: Split shields on Impulse 32.
25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ___ ___ ___ ___ ___ ___ ___ ___ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 16 / \___/ \___/ISC\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 17 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 18 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 19 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 20 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 21 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 22 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 23 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/d1A\___/ \___/ \___/ \ 24 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 25 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 26 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 27 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 28 / \___/ \___/ \___/ \___/ \___/ \___/ORB\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 29 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 30 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 Map legend: ------------------------------------ ISC - ISC TCC 2917C Speed 24 _A_ ORB - Orion TBR 3729B Speed 13 F/ \B d1A - 1 Orion drone 3424A Speed 20 E\___/C p1C - 20pt plas 1.32 2917C Speed 32 D
HRII Finals, Game 501: Sven Havoc (ISC) vs Junker (Orion)
Turn 2
Impulse 32
Positions/speeds after impulse 32 movement
------------------------------------------
IS ISC TCC - 2302D Speed 17
OR Orion TBR - 2213F Speed 26
d1 1 Orion drone - 2509A Speed 20
p1 20pt plas 1.32 - 3423E Speed 32 (Destroyed)
p2 2x20-pt plas - 2307E Speed 32
i1 ISC shuttle - 2403E Speed 06
d2 1 Orion drone - 2213A Speed 20
Movement
Imp IS OR d1 p1 p2 i1 d2
--- ----- ----- ----- ----- ----- ----- -----
01 3017C
02 3016B 3728A 3423A 3118C
03 3218C
04 3015B 3627A 3422A 3319C
05 3421A 3320C
06 3115B 3626A 3420C
07 3526A 3420A 3421C
08 3114B 3525A 3419A 3422D
09 3524A 3523D
10 3113A 3423A 3418A 3423E
11 3112A xxxxx
12 3111A 3422A 3417A xxxxx
13 3110A 3322A 3317A xxxxx
14 3109A 3321A xxxxx
15 3108A 3220A 3316A xxxxx
16 3107A 3219A 3215A xxxxx
17 3106A xxxxx
18 3105A 3119A 3214A xxxxx
19 3004F 3118A xxxxx
20 3003F 3017F 3114F xxxxx
21 2903F 2917F 3113F xxxxx
22 2902F xxxxx
23 2801F 2816F 3012F xxxxx
24 2701F 2716F 2912F xxxxx 2701D
25 2601E 2715F xxxxx 2702D 2601D
26 2614F 2811F xxxxx 2602D 2602D
27 2501E xxxxx 2603D 2603D
28 2613F 2711F xxxxx 2604D
29 2401E 2513F 2610F xxxxx 2505D
30 2413F xxxxx 2405E
31 2301E 2313F 2510F xxxxx 2306E
32 2302D 2213F 2509A xxxxx 2307E 2403E 2213A
Actions:
Imp Activity
--- --------------------------------------------------
01 ISC TCC (IS) changed speed to 17.
Orion TBR (OR) changed speed to 18.
Orion has one engine doubled.
06 Orion announces speed change to 26
07 Orion TBR (OR) changed speed to 26.
10 Plasma p1 hits Orion for 20 to #2 shield. REAL!
ISC announces speed change to 31.
Moderator error correction. Orion only takes 16
to the #2 shield.
11 ISC TCC (IS) changed speed to 31.
24 ISC announces speed change to 17.
ISC launches 2x20-pt plasmas, launchers B and D,
facing D, speed 32.
25 ISC TCC (IS) changed speed to 17.
ISC launches shuttle, speed 5, facing D
26 ISC shuttle announces speed change to 6
27 ISC shuttle (i1) changed speed to 6.
32 Shuttle i1 movement corrected.
Orion launches drone, facing A, speed 20.
19 20 21 22 23 24 25 26 27 28 29 ___ ___ ___ ___ ___ ___ / \___/ \___/ \___/ \___/ \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ 01 / \___/ \___/ISD\___/ \___/ \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ 02 / \___/ \___/ \___/ \___/ \___/ \ \___/ \___/ \___/i1E\___/ \___/ \___/ 03 / \___/ \___/ \___/ \___/ \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ 04 / \___/ \___/ \___/ \___/ \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ 05 / \___/ \___/ \___/ \___/ \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ 06 / \___/ \___/p2E\___/ \___/ \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ 07 / \___/ \___/ \___/ \___/ \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ 08 / \___/ \___/ \___/d1A\___/ \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ 09 / \___/ \___/ \___/ \___/ \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ 10 / \___/ \___/ \___/ \___/ \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ 11 / \___/ \___/ \___/ \___/ \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ 12 / \___/ \___/ \___/ \___/ \___/ \ \___/ \___/ORF\___/ \___/ \___/ \___/ 13 / \___/ \___/ \___/ \___/ \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ 14 19 20 21 22 23 24 25 26 27 28 29 Map legend: ------------------------------------ ISD - ISC TCC 2302D Speed 17 _A_ ORF - Orion TBR 2213F Speed 26 F/ \B d1A - 1 Orion drone 2509A Speed 20 E\___/C p2E - 2x20-pt plas 2307E Speed 32 D i1E - ISC shuttle 2403E Speed 06 d2A - 1 Orion drone 2213A Speed 20
HRII Finals, Game 501: Sven Havoc (ISC) vs Junker (Orion)
Turn 3
Impulse 32
Positions/speeds after impulse 32 movement
------------------------------------------
IS ISC TCC - 2305D Speed 04
OR Orion TBR - 1506B Speed 16
d1 1 Orion drone - 2304A Speed 20 (Destroyed)
p2 2x20-pt plas - 1514A Speed 32 (Destroyed)
i1 ISC shuttle - 2404D Speed 06
d2 1 Orion drone - 2304A Speed 20 (Destroyed)
d3 Orion Drone - 1806B Speed 20
Movement
Imp IS OR d1 p2 i1 d2 d3
--- ----- ----- ----- ----- ----- ----- -----
01 2207E
02 2114E 2508A 2108E 2212A
03 2109E
04 2014E 2407A 2009E 2211A
05 2406A 2010E 2210A
06 1915E 1911E 2404E
07 2306A 1912E 2209A
08 1814F 2305A 1913D 2208A
09 1715F 1914D
10 1614F 2304A 1814E 2207A
11 2402D 1515F xxxxx 1715E 2304F
12 1414F xxxxx 1615E 2206A
13 1413A xxxxx 1515F 2205A
14 1513A xxxxx 1514A
15 1512A xxxxx xxxxx 2305B
16 1611A xxxxx xxxxx 2303A 2304A
17 1610A xxxxx xxxxx
18 1510F xxxxx xxxxx 2303A
19 xxxxx xxxxx
20 1410F xxxxx xxxxx 2303A
21 xxxxx xxxxx 2303A
22 2403D 1310F xxxxx xxxxx 2402B 2304A
23 xxxxx xxxxx 2304A
24 2304E 1309F xxxxx xxxxx xxxxx
25 xxxxx xxxxx xxxxx
26 1308A xxxxx xxxxx xxxxx 1408B
27 xxxxx xxxxx 2403C xxxxx
28 1407A xxxxx xxxxx xxxxx 1508B
29 xxxxx xxxxx xxxxx 1607B
30 1406A xxxxx xxxxx xxxxx
31 xxxxx xxxxx xxxxx 1707B
32 2305D 1506B xxxxx xxxxx 2404D xxxxx 1806B
Actions:
Imp Activity
--- --------------------------------------------------
01 ISC TCC (IS) changed speed to 3.
Orion TBR (OR) changed speed to 16.
08 Orion announces speed change to 31
09 Orion TBR (OR) changed speed to 31.
11 Shuttle i1 fires ph-3 at d1, Roll 5, damage 4.
Drone d1 destroyed.
14 Plasma p2 faded away on impulse 12. Forgot!
18 ISC tractors d2, 1 point.
ISC labs d2. 2 Labs, rolls 1,5. Drone is IM on ISC
Orion announces speed change to 16.
19 Orion TBR (OR) changed speed to 16.
23 ISC announces speed increase to 4!!!
ISC tractors shuttle i1, 1 pt tractor.
ISC fires ph-3 #12 at drone d2. Roll 2, drone dead
ISC fires PPD at Orion. Roll 5. Wavelock on.
Damage 1/3/1 to 2/3/4.
24 ISC TCC (IS) changed speed to 4.
Shuttle dragged to 2303.
ISC drops tractor to shuttle.
PPD Pulse 2: 1/3/1 to 2/3/4
25 PPD Pulse 3: 1/3/1 to 2/3/4
Orion launches drone, speed 20, facing B
26 PPD Pulse 4: 1/4/1 to 1/2/3.
27 Error correction. Orion was at Range 10 to ISC for
PPD Pulses 2 and 3 as well as 4. All three should
have been 1/4/1 damage. Add 2 damage to Orion
#3 shield to correct error.
ISC fires 6xPh1s at Orion #2 shield.
Rolls are 165363, damage 5. Shield strength is 2.
32 ISC launches 20-point plasma, launcher E, dir F
ISC launches WW shuttle, speed 6, facing F.
Orion fires photons B and C, phasers 1-4, and
HB A at ISC, range 8, 2 shift due to weasel.
Photons roll 4, 5, clean miss.
Phasers roll 5,1,3,4, total damage 4.
HB roll is 10, clean miss.
Total damage, 4 shield hits to ISC #2.
END OF TURN
MAP: END OF TURN 3
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
___ ___ ___ ___ ___ ___ ___ ___ ___
/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \/
\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/\ 01
/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \/
\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/\ 02
/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \/
\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/\ 03
/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \/
\___/ \___/ \___/ \___/ \___/ \___/ \___/i1D\___/ \___/\ 04
/ \___/ \___/ \___/ \___/ \___/ \___/ISD\___/ \___/ \/
\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/\ 05
/ \___/ \___/ORB\___/ \___/ \___/ \___/ \___/ \___/ \/
\___/ \___/ \___/ \___/d3B\___/ \___/ \___/ \___/ \___/\ 06
/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \/
\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/\ 07
/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \/
\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/\ 08
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Map legend:
------------------------------------
ISD - ISC TCC 2305D Speed 04 _A_
ORB - Orion TBR 1506B Speed 16 F/ \B
i1D - ISC shuttle 2404D Speed 06 E\___/C
d3B - Orion Drone 1806B Speed 20 D
Junker did turn and run out the torps. His best bet at that point would probably have been to keep running, let the overloaded HB go dead, then spend a couple of turns re-arming. Basically, when your opponent star-castles, if you're not prepared to go in, then don't go in. Don't go in at all. Run away. But because of the oveloaded hellbore, Junker wanted to come back around. He fought to get to range 8 by the end of the turn. But where he really screwed up was in impulse 32. There were a lot of breaks leading up to the last impulse, and Junker got a little impatient. So on his last SOP, he asked for absolutely no break conditons, just fire all his weapons and go to the end of the turn. Thus, he did not get a break when Sandy launched the Wild Weasel.
In the long run, it made very little difference. The die rolls were so bad that none of the heavy weapons would have hit anyway. The net effect was to reduce 12 points of phaser damage to 4. But in the meantime, Junker took Sandy's second PPD blast on his 2 and 3 shield, further weakening the #2 shield.
HRII Finals, Game 501: Sven Havoc (ISC) vs Junker (Orion)
Turn 4
Impulse 8
Positions/speeds after impulse 8 movement
------------------------------------------
IS ISC TCC - 2107E Speed 12
OR Orion TBR - 1707C Speed 04
i1 ISC shuttle - 2305E Speed 06
d3 Orion Drone - 2206C Speed 20 (Destroyed)
p3 20-pt plasma - 1606E Speed 32 (Destroyed)
p4 40-pt plasma - 2007E Speed 32
Movement
Imp IS OR i1 d3 p3 p4
--- ----- ----- ----- ----- ----- -----
01 2204F
02 1906B 2105E
03 2306D 2005E
04 1606B 2006B 1905F
05 2106B 1805E
06 2206D 1606C 2305E 1706E 2206E
07 2206C 1606E 2107E
08 2107E 1707C xxxxx xxxxx 2007E
Actions:
Imp Activity
--- --------------------------------------------------
01 ISC TCC (IS) changed speed to 11.
Orion TBR (OR) changed speed to 8.
ISC announces activation of fire control
04 Orion announces speed change to 4.
05 Orion TBR (OR) changed speed to 4.
ISC announces speed change to 12
Orion phasers phaser-3 #10 at p3. roll 1, 4 damage
ISC tractors WW and rotates it into bay.
06 ISC TCC (IS) changed speed to 12.
Orion TBR HET's to 1606C
ISC uses 2 labs on drone. Rolls 2-3. Got it.
Drone is Type IV.
ISC launches 40-pt plasma, launcher C, facing E.
Orion fires Ph-3s 5 & 6 at p3. Rolls 1,6. 7 damage
07 p3 impacts Orion. Str=15-(11/2)=10 damage to
the Orion's #6 shield. Shield at 12.
Orion drone d3 impacts ISC #3 shield for 24
damage. Shield reduced to zero, no internals.
Orion fires Ph-1 D at ISC. Roll 3, 3 damage to
ISC #2 shield.
08 Orion concedes game. HR2 is OVER!
13 14 15 16 17 18 19 20 21 22 23 24 25 26 ___ ___ ___ ___ ___ ___ ___ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 02 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 03 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 04 / \___/ \___/ \___/ \___/ \___/i1E\___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 05 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 06 / \___/ \___/ORC\___/ \___/ISE\___/ \___/ \___/ \___/ \___/ \___/ \___/p4E\___/ \___/ \___/ \ 07 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 08 / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ 09 13 14 15 16 17 18 19 20 21 22 23 24 25 26 Map legend: ------------------------------------ ISE - ISC TCC 2107E Speed 12 _A_ ORC - Orion TBR 1707C Speed 04 F/ \B i1E - ISC shuttle 2305E Speed 06 E\___/C p4E - 40-pt plasma 2007E Speed 32 D
But, no plan survives first contact with the enemy. Junker started speed 8, hoping to draw out Sandy's plasma. Which he did, in the form of an enveloping G torp. Junker made his first mistake here. He waited for the F torp (launched on 3.32) to get to range 2, fired a couple of Ph-3s at it, then HETted to get more phasers on it before it hit. But his HET put him in a position that Sandy could hit him with the enveloper before he could weasel. Sandy recognized this and launched it immediately. (Had I been Sandy, I might have launched the fast-load a well. Junker was within range 5 and had a lot of spread-around shield damage. 20 points to the #6 followed by the enveloper would have left the Orion with no forward flank shielding. I think Sandy wanted to keep it and envelop it on turn 5, which was also a good plan. But Sandy could have won the game easily by taking down the #6 as well as the #2, then using his superior speed to get a shot on either down shield with all six phasers. Even if it were through a 2 shift, it would have been significant.)
Sandy also make a mistake here, in his SOP. With an Orion drone closing on him, he submitted the following SOP:
Impulse 6: Use 2 labs on drone d3.
If type 1, fire ph-3 from shuttle and one ph-3 from ship, autokill.
If unidentified, fire 2 phaser-3s from ship, autokill.
At this point, Junker has an enveloping G torp bearing down on him, he's slow, he's given up his movement advantage, and Sandy is going to be able to hurt him a little before the end of the turn. Sandy has lost a shield, but is in a position to keep it away from Junker for another turn or two, while the Orion picks up speed. By the time the Orion does pick up speed, the PPD will be back for a third and possible fourth shot, on already weak or missing shields. The game could have continued, but Junker knew it would be an uphill battle against a first-rate opponent. So he conceded.