From Rocks to Avatars: The Phenomenology of Virtual Objects

SeaJay

'So, what does that mean?' is what you are probably thinking.

Let's start with virtual objects. The rock near the turf building, ferns, snails in the jungle, the appartment manager, fuzzies. Thes are all virtual objects, things that exist in our virtual world of Kymer.

Yes, they exist in a place. So do objects in the material world, but unlike the latter, they have no material being. They are virtual, at bottom just patterns in a bit-stream that your computer presents to you according to the intentions of Kymer's programmers.

Yet virtual objects and material objects do have something in common. We experience them. That is where phenomenology comes in.

The dictionary defines phenomenology as being the study of phenomena. Phenomena are things as they appear to our experience. Now, whether you are in a virtual or a material world, you are experiencing the objects around you - looking at them, picking them up, or otherwise interacting with them.

Interaction with objects, in any world, depends on the nature of the object. One factor that is significant in what we experience when interacting with an object, is the object's degree of autonomy.

Naturally, we interact differently with stones to how we do with birds or cats. Even more so, we interact differently with stones to how we do with people.

So autonomy is a dimension along which we can classify our experience of objects. Interactivity is another.

I intend here, as an experiment, to classify the objects we find in Kymer according to a two dimensional experiential grid. At the bottom left of the grid is the humble rock. At the top right is the avatar, you and me.

What I want you to do, dear reader, is to fill in the gaps in this phenomenological table of virtual objects, and/or provide further criteria according to which they can be classified.

Are there currently objects in Kymer that fill the blank spaces in the table? Or are there possible objects, not yet implemented, that would do so?

Hmmmm..... now where should Uni's cat go?


Vertical: AUTONOMY
Moves between locales
Moves within locale + Animated
Moves within locale
Animated
Static
Inert Pick-up/Put Use Interact with via menu Talk to
Horizontal: INTERACTIVITY

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