GOVERNMENT
CAREERS
ARMY - MALE ONLY
SOCIAL 1
PRIVATE
SOLDIER
Close Combat 1,
Wilderness Travel 1 (foraging), Marksmanship 1 (rifle), Bargaining 1
Choose branch:
* INFANTRY:
Marksmanship 1 (rifle), Fieldcraft 2
* CAVALRY:
Riding 2 (horse), Observation 1
* ARTILLERY:
Gunnery 2 (BLC or machinegun), Mechanics 1 (machinist)
* SAPPER:
Marksmanship 1 (rifle), Engineering 2 (earthworks)
* MEDICAL ORDERLY:
Medicine 1, Science 1 (biology), Observation 1
SOCIAL 2
NON-COMMISSIONED
OFFICER
Close Combat 1,
Wilderness Travel 1 (foraging), Marksmanship 1 (rifle), Leadership 1
Branch choice,
same as private soldier
SOCIAL 3
OFFICER
Native regiment
or technical branch; Leadership 2, Marksmanship 1, Close Combat 1
Choose branch:
* INFANTRY (Native
Regiment): Fieldcraft 1, Linguistics 1 (as troops commanded), Observation
1
* CAVALRY (Native
Regiment): Riding 1, Linguistics 1 (as troops commanded), Observation 1
* ARTILLERY:
Gunnery 2 (BLC or machine gun), Mechanics 1 (machinist)
* ENGINEER:
Engineering 3 (earthworks)
* SURGEON:
(Medicine 2, Science 1 (biology)
SOCIAL 4
OFFICER
Common regiment
or technical branch; Leadership 2, Marksmanship 1, Close Combat 1
Branches- same
as Social 3, except for Wilderness Travel 1 (mapping) is substituted for
Linguistics skill in infantry and cavalry.
SOCIAL 5, 6
OFFICER
Fashionable infantry
or cavalry regiment (technical services not allowed); Leadership 2, Marksmanship
1, Close Combat 1, Linguistics 1 (any European language), Riding 1, Eloquence
1
NAVY - MALE ONLY
SOCIAL 1
ORDINARY
SEAMAN
Swimming 1, Gunner
1 (BLC or machinegun), Mechanics 1 (steam), plus any four of the following:
Linguistics 1, Observation 1, Close Combat 1, Marksmanship 1, Trimsman 1,
Piloting 1, Medicine 1
SOCIAL 2
PETTY
OFFICER
Swimming 1, Gunnery
1 (BLC or machinegun), Mechanics 1 (steam), Leadership 1, plus any three
from the choices for ordinary seaman
SOCIAL 3, 4
ENGINEERING
OFFICER
Leadership 1, Mechanics
2 (steam), Science (physics), plus any 3 of ordinary seaman
SOCIAL 5, 6
LINE OFFICER
Leadership 2, Close
Combat 1, Piloting 1, Observation 1, plus any one of the following: Linguistics
2, Marksmanship 2, Gunnery 2.
FOREIGN SERVICE
AGENT: INT 4+ required
Linguistics 2,
Crime 2, Theatrics 2, Observation 1
DIPLOMAT: SOC 3+, INT 4+, Male only
Bargaining 2, Linguistics
3 (French), Eloquence 1, Observation 1
COLONIAL OFFICE: SOC 4+, Male only
Bargaining 1, Linguistics
2, Eloquence 1, Observation 1, Theatrics 1, Marksmanship 1
BABBAGE CLERK: SOC 3+
Bargaining 1, Linguistics
3, Science 1, Observation 1, Crime 1, Marksmanship 1
INTELLIGENCE: SOC 3
Bargaining 1, Stealth
2, Eloquence 1, Observation 1, Theatrics 1, Marksmanship 1
SERVICE CAREERS
ACTOR, SOC 4-,
CHR 5+
Theatrics 3, Eloquence
1, Linguistics 2, Leadership 1
PERSONAL SERVANT, SOC 3-, CHR 4+
Close Combat 1,
Linguistics 2, Bargaining 1, Medicine 1, Riding 1, Observation 1
TUTOR/GOVERNESS SOC 2, 3 or 4, INT 5+
Science 2, Linguistics
2, Eloquence 1, Theatrics 1, Leadership 1, Medicine 1
GROUNDS KEEPER SOC 3-, END 4+
Marksmanship 1,
Wilderness Travel 1, Tracking 2, Fieldcraft 3
COWBOY/FRONTIERSMAN: SOC 2-, END 3+
Riding 2, Wilderness
Travel 2 (foraging), Close Combat 1, Tracking 1, Marksmanship 1 (pistol)
MERCANTILE
INVENTOR INT 4+, AGL 3+
Science 2 (physics),
Engineering 2 (naval architecture), Mechanics 2 (choice)
MERCHANT SOC 4-, CHR 4+
Bargaining 3, Eloquence
1, Linguistics 1, Leadership 2
MECHANIC SOC 3-, AGL 4+
Mechanics 3, Engineering
1, Science 1, Observation 1, Bargaining 1
ENGINEER, SOC 4-, INT 4+
Engineering 2,
Mechanics 2, Science 1 (physics), Observation 1
SEAMAN, SOC 3-, STR 3+
Fisticuffs 1, Throwing
1, Swimming 1, Linguistics 2, Piloting 1, Observation 1
PROFESSIONALS
DETECTIVE SOC 3+, INT 5+
Close Combat 1,
Science 2, Crime 2, Theatrics 1, Tracking 2, Medicine 1
DOCTOR SOC 3 or 4, INT 4+
Science 2 (biology),
Medicine 3, Observation 1, Linguistics 1
SCIENTIST SOC 4+, INT 5+
Science 3, Engineering
1, Observation 1, Linguistics 2 (German or French)
ANTIQUITIST SOC 3+, INT 4+
Science 3, Observation
1, Linguistics 2, Mechanics 1, Wilderness Travel 1
CRIMINALS
MASTER CRIMINAL (2nd Career Only) INT 6
Crime 2, Science
1, Close Combat 1, Marksmanship 1, Theatrics 1, Linguistics 1, Leadership
2, Medicine 1
MAD SCIENTIST (2nd Career Only) INT 6
Crime 1, Science
3, Stealth 1, Machinist 1, Engineering 1, Theatrics 1, Leadership 1, Medicine
1
POACHER SOC 3-, AGL 4+
Marksmanship 1,
Close Combat 1, Fieldcraft 2, Tracking 2, Crime 1
SMUGGLER END 4+, AGL 4+
Close Combat 1,
Piloting 1, Crime 2, Linguistics 1, Bargaining 1, Swimming 1
THIEF SOC 3-, AGL 5+
Close Combat 1,
Stealth 1, Crime 2, Theatrics 2, Eloquence 1
ANARCHIST SOC 3-, AGL 5+
Crime 2, Close
Combat 1, Eloquence 1, Engineering 1 (explosives), Theatrics 1, Linguistics
1
DESPERADO SOC 3-
Riding 2, Fieldcraft
1, Marksmanship 2 (pistol), Close Combat 2
RUSTLER SOC 2-
Riding 2, Wilderness Travel 2 (Foraging), Tracking 2,
Marksmanship 1 (pistol)
EXOTICS
BIG GAME HUNTER: AGL 4+, END 5+
Wilderness Travel
1, Fieldcraft 1, Tracking 2, Marksmanship 2, Linguistics 1
EXPLORER: END 5+, STR 2+
Wilderness Travel
2, Fieldcraft 1, Marksmanship 1, Linguistics 2, Leadership 1, Swimming 1
DILETTANTE, SOC 5+
Linguistics 3,
Pilot 1, Science 1, Wilderness Travel 1, Marksmanship 1, Swimming 1
ADVENTURESS, INT 4+, CHR 5+, Female only
Close Combat 1,
Marksmanship 1, Linguistics 2, Theatrics 2, Eloquence 1, Crime 1, Leadership
1
REPORTER, INT 4+, CHR 4+
Observation 1,
Theatrics 2, Eloquence 1, Linguistics 2, Wilderness Travel 1
SHOOTIST: AGL 4+
Wilderness Travel 1, Fieldcraft 2, Tracking 1, Marksmanship
3 (pistol)
CIRCUS PERFORMER: AGL 5+
Theatrics 1, Eloquence 1, Fisticuffs 1
* AERIALIST/ACROBAT: Wilderness Travel 2 (Mountaineering), Marksmanship 1 (rifle)
* ANIMAL TRAINER: Riding 2 (horse), Riding 2 (elephant or camel)
* MAGICIAN/ESCAPE ARTIST: Crime 3 (Lockpick),
Crime 1 (pickpocket)
GAMBLER: INT 5+
Theatrics 2, Marksmanship 1 (pistol), Observation 2,
Eloquence 2
Thomas Carman