The War and Peace of the space-adventure genre!

Digital Anvil, headed by Chris Roberts of Wing Commander fame, developed Freelancer for Microsoft. Chris put together much of the old Wing Commander team, and Frank De Palma and I worked on several drafts of the massive script.
Due to the game's long gestation time, not all of our screenplay made it into the final product. Nevertheless, we lay strong claim to having authored the screenplay.
Sadly, rather than getting to hang out with Mark Hamill and Malcolm McDowell, we were now writing a story for CG characters...
Freelancer was even more ambitious than the Wing Commander franchise, in that it upped the role-playing component (you could be one of a number of characters), and created an entire economy that you had to navigate and master. The universe was truly the universe, with dozens of worlds to explore, and the storyline is positively epic: one could look at it as the War and Peace of the genre.