Downloads Available --
New! Galley
rowing sim! And yet another update of my Spring
Style battleship sim and Big Gun sim - all posted
on May 21, 2001 (see below for these).
Galley: Rowing Performance Simulator
ZIP package with a program (in Anglo-American and metric versions) to compute the
number of rowers needed for a galley to reach a desired speed, or how fast it can go for a
given number of rowers. Ramming Speeeed!
Space Sims: Starship, Spacewep, and Fusion
This ZIP package contains three independent but related sim programs:
Starship: Spacecraft specification sim. Assign
masses to the major components of a spacecraft (crew cabin, internal or external payload,
fuel and tankage, and drive engine). Determine thrust and fuel consumption based on
engine power output, full-power fuel endurance, and ship delta v (total speed-change
potential).
The program also gives some strategic and tactical operations parameters, and estimates
ship size for various configurations. (Estimated ship sizes vary somewhat from my
estimates in the Interstellar Trade article on this site,
since I just winged that with my calculator)
Spacewep: Space weapons effects sims. Models
energy requirements and effects for lasers, kinetic weapons, and nuclear warheads, as well
as protective value of armor, and some tracking and targeting parameters.
Fusion: Models characteristics of a pulse-fusion drive
engine, as well as a more generic type of fusion drive.
Each program comes with some on-screen documentation, including instructions and
explanations of concepts. To download a ZIPped text file version of these
instructions and documentation, click here.
Unfortunately, the programs do not save output to a file - my old QuickC compiler
almost choked on them as it was - but you can use the regular Windoze "Print
Screen" function to save your work.
Click here for the C language source code.
Go here for much excellent
discussion of space warfare concepts and games/simulations.
Spring Style: Battleship Specification
Simulator
New revised Version 1.2.1 is now available in beta!
Also Big Gun, my upgraded naval gun simulator!
New upgrades of both programs - Spring Style now allows you to enter design
horsepower, and Big Gun lets you save range and penetration tables in a file.
For both programs, ZIP file contains both the Anglo-American ("English") and
Metric versions, executable files only.
Here is a ZIP library of sample output files for
various historical ships simmed with Spring Style. If you are interested in the C
language source code, you can download it here.
(Big Gun source code is included in the main ZIP download package.)
Ships simmed with Spring Style often appear on the Design board at www.warships1, here. I imagine gun
sims will start appearing as well, with the new version of Big Gun. For another
byproduct of the sim, visit Tarrantry.
Other naval sims and general cool toyz are available at Greg Locock's site, here. Download his DreadCAD graphical
sim, and Rolf Hoffman's submarine sim. (These require Excel.)
Brief Notes: (Slightly fuller notes come with the packages.)
Given desired hull dimensions, armament, armor, top speed, etc., Spring
Style determines whether specifications are viable, and provides some
seakeeping and survivability characteristics.
Program estimates displacement (full-load, Washington Treaty "standard,"
etc.) based on hull dimensions you enter. You then assign guns, armor, and so forth.
If the result looks acceptable you can save it to a text file. This file
includes a "machine-readable" portion so you can revise the design later, or
work with someone else's design.
The program models large combatants (battleships and cruisers) pretty well; you have to
bend the hull-strength standards a bit for destroyers and possibly some Treaty-era
cruisers.
The Big Gun simulator takes gun caliber, shell weight, and
muzzle velocity or length of gun in calibers, and estimates range and armor penetration
for a given elevation. The new release allows you to save a file with range and
penetration tables.
Planetary Climate Simulator
ZIP package, modestly updated for a bit cleaner output, and to allow you to enter the
mass of the star the planet orbits, instead of just letting the program determine mass
(and thus length of year) from the mass-luminosity relationship.
Generates average climate of an earthlike planet, given orbital and other paramaters.
At least, that's the intent! (Well, really, it models temperature by latitude
and overall planetary cloud cover; it doesn't tell you whether it's raining out!)
Based on the parameters you enter, the main program gives you the average daily
temperature in various latitudes at twelve evenly spaced "monthly" intervals
through the year (regardless of year length). The program runs through a
specified number of model years (taking a few seconds to a few minutes, depending on your
machine) to allow the model climate to stabilize.
Text file output is a summary for each "year" of the run, followed by the
month-by-month analysis for the final year. The line spacing of the report is a bit
arbitrary, designed for my old computer, but should be easily readable.
Another program in the package models daily temperature ranges; a third gives a
quick&dirty planet-wide maximum and minimum temperature estimate.
ZIP file contains executables and instructions, in English and metric versions - they
only really differ in how you enter the diameter of the planet, and report of surface area
in each latitude belt.
Go here for the source code
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