|
01 - 02 |
Shot does double damage. |
|
03 - 06 |
Shot does 1 extra point of damage. |
|
07 - 08 |
Shot does 1 extra point of damage per whole die of damage. |
|
09 |
Shot does d6 extra points of damage. |
|
10 - 13 |
Target’s hazard increased by 1. |
|
14 - 17 |
Target’s hazard increased by 2. |
|
18 - 21 |
Target’s hazard increased by 3. |
|
22 - 23 |
Target’s hazard increased by d4. |
|
24 - 26 |
If weapon has burst effect, hazard increased by d6; Otherwise, re-roll. |
|
27 - 32 |
If weapon has burn modifier, increase BM by 2; Otherwise re-roll. |
|
33 - 34 |
If weapon has burn duration, increase BD by 3; Otherwise re-roll. |
|
35 - 49 |
Shot hits a weapon port/firing slit - 1 point goes through to interior. |
|
50 - 53 |
Shot hits a weapon port/firing slit - d6 points go through to interior. |
|
54 - 56 |
Shot hits a weapon port/firing slit - d% of damage (rounded down) goes through to components inside. |
|
57 - 67 |
Target rolls on Crash Table (for hazards) with normal modifiers for speed, damage, etc. with an additional -6 modifier. |
|
68 |
Target rocked by shot - aimed weapon fire from target at -d4 for rest of turn. |
|
69 - 73 |
Target rocked by shot - aimed weapon fire from target at -1 for rest of turn. |
|
74 |
All damage bypasses armour, going through to the target’s interior. |
|
75 - 78 |
Driver surprised - unable to manoeuvre next phase. |
|
79 |
Driver surprised - unable to manoeuvre next d3 phases. |
|
80 - 81 |
Vehicle unstable - further manoeuvres at +1 difficulty for next phase. |
|
82 - 84 |
Vehicle unstable - further manoeuvres at +1 difficulty for next d4 phases. |
|
85 - 94 |
Driver surprised - HC recovery reduced by -1 for this turn. |
|
95 - 96 |
Driver stunned - unable to recover HC this turn. |
|
97 - 00 |
If burst weapon - burst radius increased by d4 quarter inches; Otherwise re-roll. |
This WWW page was designed by
Deepdale Systems Limited, copyright 1997-2001. All rights reserved.Page Last Updated: 15th March, 2001.